4MS2 | MapleStory Mesos, MapleStory 2 Mesos EU/NA Trade Easier
Because I was attempting to show off the part where it'd Maplestory Mesos how long I had been on for nicely the Forum Moderator claims I was spamming the very first time that I made a thread about a screen shot like it I was inquiring mentioning the match was thinking a Gollux Pendent was a pendent that gives EXP.And well I tried to show an image of the pendent because I thought it was cool that it revealed I had been wearing it for 141 hours since the old days you would get a message in the chat saying "You've been playing MapleStory for xxx hours you should take a break.Well I tried to show that picture to get people to answer on the thread and maybe end up making a buddy wrestling nicely it ended simply being called "spam".
How can you feel with Kanna skill balance changes? Is these changes acceptable and reasonable? How can you like Kanna in game? Can you use a Kanna today, after these balance changes? I just want to share a few of my ideas about Kanna ability:By its orignal concept Kanna is intended to be a bossing mage. Which offered some aid to boss fights with the use of its barriers, sakura's falling healing and its two binds. However time has past, the game has grown and Kanna still feels somewhat out of a char stuck in the past. A reason maybe its scaling became very strong from Haku's Blessinig.
Sakurás Falling is a skill that may heal the party upon hitting the boss. In many circumstances where you need healing the boss is often not close enough to use to heal or at particular bosses its giving harm represent. Downsides of Sakura Falling currently is its high mana cost, high delay upon using ability and very modest hitbox for your celebration to generate use of the heal.Suggested change: Lower cooldown, be able to cure while not needing to strike a boss/mob and lower delay and mana price. A little more in the type of buy Maplestory 2 Mesos Raven Storm (Demon Slayer).
With the introduction of attacks from directors only doing mended damage or percent HP attacks this skill became quickly outdated. Kanna has no protection against these attacks, where many other classes have either % HP protection abilities or abilities giving iframes, making you able to ignore damage for a brief while. By making this barrier perform on % HP attacks as suggested in the post above I believe this skill can once more florish!